public static void CreateObiRopeSection() { ObiEditorUtils.CreateAsset <ObiRopeSection> (); }
public static void CreateObiCollisionMaterial() { ObiEditorUtils.CreateAsset <ObiCollisionMaterial> (); }
public static void CreateObiParticleCache() { ObiEditorUtils.CreateAsset <ObiParticleCache> (); }
public static void CreateObiTriangleSkinMap() { ObiEditorUtils.CreateAsset <ObiTriangleSkinMap> (); }
public static void CreateObiMesh() { ObiEditorUtils.CreateAsset <ObiMeshTopology> (); }
public static void CreateDistanceField() { ObiEditorUtils.CreateAsset <ObiDistanceField> (); }
public static void CreateObiEmitterMaterialGranular() { ObiEditorUtils.CreateAsset <ObiEmitterMaterialGranular> (); }
public static void CreateObiEmitterMaterialFluid() { ObiEditorUtils.CreateAsset <ObiEmitterMaterialFluid> (); }