private static void SaveCurrentShaderVariantCollection() { EditorTools.InvokeNonPublicStaticMethod(typeof(ShaderUtil), "SaveCurrentShaderVariantCollection", _saveFilePath); }
public static int GetCurrentShaderVariantCollectionVariantCount() { return((int)EditorTools.InvokeNonPublicStaticMethod(typeof(ShaderUtil), "GetCurrentShaderVariantCollectionVariantCount")); }
private static void ClearCurrentShaderVariantCollection() { EditorTools.InvokeNonPublicStaticMethod(typeof(ShaderUtil), "ClearCurrentShaderVariantCollection"); }