示例#1
0
        private void FindInternal(GameObject[] prefabs)
        {
            GameObject canvasRoot = FindCanvasRootInScene();

            if (canvasRoot == null)
            {
                Debug.LogWarning("Not found canvas root in scene.");
            }

            // 获取场景里的预制体引用,如果不存在就克隆一个预制体
            for (int i = 0; i < prefabs.Length; i++)
            {
                GameObject prefab      = prefabs[i];
                GameObject cloneObject = EditorTools.GetClonePrefabInScene(prefab);
                if (cloneObject == null)
                {
                    cloneObject = PrefabUtility.InstantiatePrefab(prefab) as GameObject;
                    if (cloneObject == null)
                    {
                        cloneObject = GameObject.Instantiate <GameObject>(prefab);
                    }

                    // 如果是UI面板就放到Canvas底下
                    var bhvUI = cloneObject.GetComponent <Canvas>();
                    if (bhvUI != null)
                    {
                        if (canvasRoot != null)
                        {
                            cloneObject.transform.SetParent(canvasRoot.transform, false);
                        }
                    }
                }
            }

            EditorTools.FindReferencesInPrefabs(_searchObject, prefabs);
        }