コード例 #1
0
 private static void SaveCurrentShaderVariantCollection()
 {
     EditorTools.InvokeNonPublicStaticMethod(typeof(ShaderUtil), "SaveCurrentShaderVariantCollection", _saveFilePath);
 }
コード例 #2
0
 public static int GetCurrentShaderVariantCollectionVariantCount()
 {
     return((int)EditorTools.InvokeNonPublicStaticMethod(typeof(ShaderUtil), "GetCurrentShaderVariantCollectionVariantCount"));
 }
コード例 #3
0
 private static void ClearCurrentShaderVariantCollection()
 {
     EditorTools.InvokeNonPublicStaticMethod(typeof(ShaderUtil), "ClearCurrentShaderVariantCollection");
 }