/// <summary> /// 存储配置 /// </summary> private static void SaveSettingsToPlayerPrefs(AssetBundleBuilder builder) { EditorTools.PlayerSetEnum <AssetBundleBuilder.ECompressOption>(StrEditorCompressOption, builder.CompressOption); EditorTools.PlayerSetBool(StrEditorIsForceRebuild, builder.IsForceRebuild); EditorTools.PlayerSetBool(StrEditorIsAppendHash, builder.IsAppendHash); EditorTools.PlayerSetBool(StrEditorIsDisableWriteTypeTree, builder.IsDisableWriteTypeTree); EditorTools.PlayerSetBool(StrEditorIsIgnoreTypeTreeChanges, builder.IsIgnoreTypeTreeChanges); }
/// <summary> /// 存储配置 /// </summary> private void SaveSettingsToPlayerPrefs() { EditorTools.PlayerSetEnum <ECompressOption>(StrEditorCompressOption, CompressOption); EditorTools.PlayerSetBool(StrEditorIsForceRebuild, IsForceRebuild); }
/// <summary> /// 存储配置 /// </summary> private void SaveSettingsToPlayerPrefs() { EditorTools.PlayerSetEnum <ECompressOption>(StrEditorCompressOption, _compressOption); EditorPrefs.SetBool(StrEditorIsForceRebuild, _isForceRebuild); EditorPrefs.SetString(StrEditorBuildinTags, _buildinTags); }