示例#1
0
文件: Entry.cs 项目: soulhez/Lemon
 // Update is called once per frame
 void Update()
 {
     EventMgr.Send("TimeMgr.Update", Time.realtimeSinceStartup);
 }
示例#2
0
 private void Update()
 {
     EventMgr.Send(UPDATE, CacheGameObject);
 }
示例#3
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 private void LateUpdate()
 {
     EventMgr.Send(LATEUPDATE, CacheGameObject);
 }
示例#4
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 private void OnEnable()
 {
     EventMgr.Send(ENABLE, CacheGameObject);
 }