// Update is called once per frame void Update() { EventMgr.Send("TimeMgr.Update", Time.realtimeSinceStartup); }
private void Update() { EventMgr.Send(UPDATE, CacheGameObject); }
private void LateUpdate() { EventMgr.Send(LATEUPDATE, CacheGameObject); }
private void OnEnable() { EventMgr.Send(ENABLE, CacheGameObject); }