// Copied from shaderGUI as it is a protected function in an abstract class, unavailable to others public new static MaterialProperty FindProperty(string propertyName, MaterialProperty[] properties, bool propertyIsMandatory) { return(PSXMaterialUtils.FindProperty(propertyName, properties, propertyIsMandatory)); }
// Copied from shaderGUI as it is a protected function in an abstract class, unavailable to others public new static MaterialProperty FindProperty(string propertyName, MaterialProperty[] properties) { return(PSXMaterialUtils.FindProperty(propertyName, properties)); }