public virtual void DrawSurfaceOptions(Material material) { PSXMaterialUtils.DrawRenderQueueCategory(materialEditor, renderQueueCategoryProp); PSXMaterialUtils.DrawVertexColorMode(materialEditor, vertexColorModeProp); PSXMaterialUtils.DrawLightingMode(material, materialEditor, lightingModeProp, lightingBakedProp, lightingDynamicProp); PSXMaterialUtils.DrawShadingEvaluationMode(materialEditor, shadingEvaluationModeProp); PSXMaterialUtils.DrawSurfaceTypeAndBlendMode(material, materialEditor, surfaceTypeProp, blendModeProp); PSXMaterialUtils.DrawCullingSettings(material, materialEditor, cullingProp); PSXMaterialUtils.DrawAlphaClippingSettings(material, alphaClipProp, alphaClippingDitherIsEnabledProp); PSXMaterialUtils.DrawAffineTextureWarpingWeight(affineTextureWarpingWeightProp); PSXMaterialUtils.DrawPrecisionGeometryWeight(precisionGeometryWeightProp); PSXMaterialUtils.DrawFogWeight(fogWeightProp); }