private static void LoadTalentInfoData() { TalentManager._TalentInfoList.Clear(); for (int i = 0; i < 6; i++) { Dictionary <int, TalentInfo> list = new Dictionary <int, TalentInfo>(); string fileName = Global.GameResPath(string.Format("Config/TianFuProperty_{0}.xml", i)); XElement xml = CheckHelper.LoadXml(fileName, false); if (null == xml) { TalentManager._TalentInfoList.Add(i, list); } else { try { IEnumerable <XElement> xmlItems = xml.Elements(); foreach (XElement xmlItem in xmlItems) { if (xmlItem != null) { TalentInfo config = new TalentInfo(); config.ID = Convert.ToInt32(Global.GetDefAttributeStr(xmlItem, "ID", "0")); config.Type = Convert.ToInt32(Global.GetDefAttributeStr(xmlItem, "TianFuType", "0")); config.Name = Global.GetDefAttributeStr(xmlItem, "Name", ""); config.NeedTalentCount = Convert.ToInt32(Global.GetDefAttributeStr(xmlItem, "NeedInputPoint", "0")); config.NeedTalentID = Convert.ToInt32(Global.GetDefAttributeStr(xmlItem, "NeedTianFu", "0")); config.NeedTalentLevel = Convert.ToInt32(Global.GetDefAttributeStr(xmlItem, "NeedTianFuLevel", "0")); config.LevelMax = Convert.ToInt32(Global.GetDefAttributeStr(xmlItem, "LevelMax", "0")); config.EffectType = Convert.ToInt32(Global.GetDefAttributeStr(xmlItem, "EffectType", "0")); config.EffectList = new Dictionary <int, List <TalentEffectInfo> >(); string effect = Global.GetDefAttributeStr(xmlItem, "Effect1", ""); TalentManager.XmlGetTalentEffect(config, 1, effect); effect = Global.GetDefAttributeStr(xmlItem, "Effect2", ""); TalentManager.XmlGetTalentEffect(config, 2, effect); effect = Global.GetDefAttributeStr(xmlItem, "Effect3", ""); TalentManager.XmlGetTalentEffect(config, 3, effect); effect = Global.GetDefAttributeStr(xmlItem, "Effect4", ""); TalentManager.XmlGetTalentEffect(config, 4, effect); effect = Global.GetDefAttributeStr(xmlItem, "Effect5", ""); TalentManager.XmlGetTalentEffect(config, 5, effect); list.Add(config.ID, config); } } } catch (Exception ex) { LogManager.WriteLog(LogTypes.Fatal, string.Format("加载[{0}]时出错!!!{1}", fileName, ex.Message), null, true); } TalentManager._TalentInfoList.Add(i, list); } } }