public static void initTalentEffectProp(GameClient client) { TalentData myTalentData = TalentManager.GetTalentData(client); if (myTalentData != null && myTalentData.IsOpen) { TalentPropData myPropData = client.ClientData.MyTalentPropData; myPropData.ResetProps(); foreach (TalentEffectItem item in myTalentData.EffectList) { TalentInfo talentInfo = TalentManager.GetTalentInfoByID(client.ClientData.Occupation, item.ID); if (talentInfo.LevelMax >= item.Level) { item.ItemEffectList = talentInfo.EffectList[item.Level]; foreach (TalentEffectInfo info in item.ItemEffectList) { switch (info.EffectType) { case 1: myPropData.PropItem.BaseProps[info.EffectID] += (double)((int)info.EffectValue); break; case 2: myPropData.PropItem.ExtProps[info.EffectID] += info.EffectValue; break; case 3: if (myPropData.SkillOneValue.ContainsKey(info.EffectID)) { Dictionary <int, int> skillOneValue; int effectID; (skillOneValue = myPropData.SkillOneValue)[effectID = info.EffectID] = skillOneValue[effectID] + (int)info.EffectValue; } else { myPropData.SkillOneValue.Add(info.EffectID, (int)info.EffectValue); } break; case 4: myPropData.SkillAllValue += (int)info.EffectValue; break; } } } } TalentManager.InitSpecialProp(client); client.ClientData.MyTalentData.SkillOneValue = client.ClientData.MyTalentPropData.SkillOneValue; client.ClientData.MyTalentData.SkillAllValue = client.ClientData.MyTalentPropData.SkillAllValue; TalentManager.SetTalentProp(client, TalentEffectType.PropBasic, myPropData.PropItem); TalentManager.SetTalentProp(client, TalentEffectType.PropExt, myPropData.PropItem); } }
public bool ProcessCmdTalentGetData(GameClient client, int nID, byte[] bytes, string[] cmdParams) { try { if (!CheckHelper.CheckCmdLengthAndRole(client, nID, cmdParams, 1)) { return(false); } TalentData talentData = TalentManager.GetTalentData(client); client.sendCmd <TalentData>(1000, talentData, false); return(true); } catch (Exception ex) { DataHelper.WriteFormatExceptionLog(ex, Global.GetDebugHelperInfo(client.ClientSocket), false, false); } return(false); }
public bool ProcessCmdTalentWash(GameClient client, int nID, byte[] bytes, string[] cmdParams) { try { if (!CheckHelper.CheckCmdLengthAndRole(client, nID, cmdParams, 2)) { return(false); } int washType = int.Parse(cmdParams[1]); int state = TalentManager.TalentWash(client, washType); TalentData talentData = TalentManager.GetTalentData(client); talentData.State = state; client.sendCmd <TalentData>(1002, talentData, false); return(true); } catch (Exception ex) { DataHelper.WriteFormatExceptionLog(ex, Global.GetDebugHelperInfo(client.ClientSocket), false, false); } return(false); }
public bool ProcessCmdTalentOther(GameClient client, int nID, byte[] bytes, string[] cmdParams) { try { if (!CheckHelper.CheckCmdLength(client, nID, cmdParams, 1)) { return(false); } int roleID = Convert.ToInt32(cmdParams[0]); TalentData talentData = null; GameClient otherClient = GameManager.ClientMgr.FindClient(roleID); if (otherClient != null) { talentData = TalentManager.GetTalentData(otherClient); } client.sendCmd <TalentData>(999, talentData, false); return(true); } catch (Exception ex) { DataHelper.WriteFormatExceptionLog(ex, Global.GetDebugHelperInfo(client.ClientSocket), false, false); } return(false); }