示例#1
0
        public static void initTalentEffectProp(GameClient client)
        {
            TalentData myTalentData = TalentManager.GetTalentData(client);

            if (myTalentData != null && myTalentData.IsOpen)
            {
                TalentPropData myPropData = client.ClientData.MyTalentPropData;
                myPropData.ResetProps();
                foreach (TalentEffectItem item in myTalentData.EffectList)
                {
                    TalentInfo talentInfo = TalentManager.GetTalentInfoByID(client.ClientData.Occupation, item.ID);
                    if (talentInfo.LevelMax >= item.Level)
                    {
                        item.ItemEffectList = talentInfo.EffectList[item.Level];
                        foreach (TalentEffectInfo info in item.ItemEffectList)
                        {
                            switch (info.EffectType)
                            {
                            case 1:
                                myPropData.PropItem.BaseProps[info.EffectID] += (double)((int)info.EffectValue);
                                break;

                            case 2:
                                myPropData.PropItem.ExtProps[info.EffectID] += info.EffectValue;
                                break;

                            case 3:
                                if (myPropData.SkillOneValue.ContainsKey(info.EffectID))
                                {
                                    Dictionary <int, int> skillOneValue;
                                    int effectID;
                                    (skillOneValue = myPropData.SkillOneValue)[effectID = info.EffectID] = skillOneValue[effectID] + (int)info.EffectValue;
                                }
                                else
                                {
                                    myPropData.SkillOneValue.Add(info.EffectID, (int)info.EffectValue);
                                }
                                break;

                            case 4:
                                myPropData.SkillAllValue += (int)info.EffectValue;
                                break;
                            }
                        }
                    }
                }
                TalentManager.InitSpecialProp(client);
                client.ClientData.MyTalentData.SkillOneValue = client.ClientData.MyTalentPropData.SkillOneValue;
                client.ClientData.MyTalentData.SkillAllValue = client.ClientData.MyTalentPropData.SkillAllValue;
                TalentManager.SetTalentProp(client, TalentEffectType.PropBasic, myPropData.PropItem);
                TalentManager.SetTalentProp(client, TalentEffectType.PropExt, myPropData.PropItem);
            }
        }
示例#2
0
        private static int TalentWash(GameClient client, int washType)
        {
            int result;

            if (!GlobalNew.IsGongNengOpened(client, GongNengIDs.Talent, false))
            {
                result = TalentResultType.EnoOpen;
            }
            else if (GameFuncControlManager.IsGameFuncDisabled(GameFuncType.System1Dot6))
            {
                result = TalentResultType.EnoOpen;
            }
            else
            {
                TalentData talentData = client.ClientData.MyTalentData;
                int        washCount  = TalentManager.GetTalentUseCount(talentData);
                if (washCount <= 0)
                {
                    result = TalentResultType.EnoTalentCount;
                }
                else
                {
                    if (washType == 0)
                    {
                        int needDiamond = TalentManager.GetWashDiamond(washCount);
                        if (!GameManager.ClientMgr.SubUserMoney(Global._TCPManager.MySocketListener, Global._TCPManager.tcpClientPool, Global._TCPManager.TcpOutPacketPool, client, needDiamond, "天赋洗点", true, true, false, DaiBiSySType.TianFuXiDian))
                        {
                            return(TalentResultType.EnoDiamond);
                        }
                    }
                    else
                    {
                        int goodsId    = 0;
                        int goodsCount = 0;
                        TalentManager.GetWashGoods(out goodsId, out goodsCount);
                        GoodsData goodsData = Global.GetGoodsByID(client, goodsId);
                        if (goodsData == null)
                        {
                            return(TalentResultType.EnoWash);
                        }
                        if (!GameManager.ClientMgr.NotifyUseGoods(Global._TCPManager.MySocketListener, Global._TCPManager.tcpClientPool, Global._TCPManager.TcpOutPacketPool, client, goodsData, goodsCount, false, false))
                        {
                            return(TalentResultType.EnoWash);
                        }
                    }
                    if (!TalentManager.DBTalentEffectClear(client.ClientData.RoleID, client.ClientData.ZoneID, client.ServerId))
                    {
                        result = TalentResultType.EFail;
                    }
                    else
                    {
                        talentData.CountList[1] = 0;
                        talentData.CountList[2] = 0;
                        talentData.CountList[3] = 0;
                        talentData.EffectList   = new List <TalentEffectItem>();
                        TalentPropData propData = client.ClientData.MyTalentPropData;
                        propData.ResetProps();
                        TalentManager.SetTalentProp(client, TalentEffectType.PropBasic, propData.PropItem);
                        TalentManager.SetTalentProp(client, TalentEffectType.PropExt, propData.PropItem);
                        TalentManager.RefreshProp(client);
                        result = TalentResultType.Success;
                    }
                }
            }
            return(result);
        }