private static int TalentAddEffect(GameClient client, int effectID, int addCount) { int result; if (!GlobalNew.IsGongNengOpened(client, GongNengIDs.Talent, false)) { result = TalentResultType.EnoOpen; } else if (GameFuncControlManager.IsGameFuncDisabled(GameFuncType.System1Dot6)) { result = TalentResultType.EnoOpen; } else { TalentInfo talentInfo = TalentManager.GetTalentInfoByID(client.ClientData.Occupation, effectID); if (talentInfo == null) { result = TalentResultType.EnoEffect; } else { TalentData talentData = client.ClientData.MyTalentData; int talentCountLeft = talentData.TotalCount - TalentManager.GetTalentUseCount(talentData); if (talentCountLeft < addCount) { result = TalentResultType.EnoTalentCount; } else if (!TalentManager.IsEffectOpen(talentData, talentInfo.NeedTalentID, talentInfo.NeedTalentLevel)) { result = TalentResultType.EnoOpenPreEffect; } else if (talentInfo.NeedTalentCount > 0 && talentInfo.NeedTalentCount > talentData.CountList[talentInfo.Type]) { result = TalentResultType.EnoOpenPreCount; } else { int newLevel = 0; TalentEffectItem effectItemOld = TalentManager.GetOpenEffectItem(talentData, effectID); if (effectItemOld != null) { if (effectItemOld.Level >= talentInfo.LevelMax) { return(TalentResultType.EisMaxLevel); } newLevel = effectItemOld.Level; } newLevel += addCount; List <TalentEffectInfo> newItemEffectList = talentInfo.EffectList[newLevel]; if (newLevel > talentInfo.LevelMax) { result = TalentResultType.EisMaxLevel; } else if (!TalentManager.DBTalentEffectModify(client.ClientData.RoleID, talentInfo.Type, effectID, newLevel, client.ClientData.ZoneID, client.ServerId)) { result = TalentResultType.EFail; } else { Dictionary <int, int> countList; int type; (countList = talentData.CountList)[type = talentInfo.Type] = countList[type] + addCount; if (effectItemOld == null) { effectItemOld = new TalentEffectItem(); effectItemOld.ID = effectID; effectItemOld.TalentType = talentInfo.Type; talentData.EffectList.Add(effectItemOld); } effectItemOld.Level = newLevel; effectItemOld.ItemEffectList = newItemEffectList; TalentManager.initTalentEffectProp(client); TalentManager.RefreshProp(client); result = TalentResultType.Success; } } } } return(result); }
private static int TalentWash(GameClient client, int washType) { int result; if (!GlobalNew.IsGongNengOpened(client, GongNengIDs.Talent, false)) { result = TalentResultType.EnoOpen; } else if (GameFuncControlManager.IsGameFuncDisabled(GameFuncType.System1Dot6)) { result = TalentResultType.EnoOpen; } else { TalentData talentData = client.ClientData.MyTalentData; int washCount = TalentManager.GetTalentUseCount(talentData); if (washCount <= 0) { result = TalentResultType.EnoTalentCount; } else { if (washType == 0) { int needDiamond = TalentManager.GetWashDiamond(washCount); if (!GameManager.ClientMgr.SubUserMoney(Global._TCPManager.MySocketListener, Global._TCPManager.tcpClientPool, Global._TCPManager.TcpOutPacketPool, client, needDiamond, "天赋洗点", true, true, false, DaiBiSySType.TianFuXiDian)) { return(TalentResultType.EnoDiamond); } } else { int goodsId = 0; int goodsCount = 0; TalentManager.GetWashGoods(out goodsId, out goodsCount); GoodsData goodsData = Global.GetGoodsByID(client, goodsId); if (goodsData == null) { return(TalentResultType.EnoWash); } if (!GameManager.ClientMgr.NotifyUseGoods(Global._TCPManager.MySocketListener, Global._TCPManager.tcpClientPool, Global._TCPManager.TcpOutPacketPool, client, goodsData, goodsCount, false, false)) { return(TalentResultType.EnoWash); } } if (!TalentManager.DBTalentEffectClear(client.ClientData.RoleID, client.ClientData.ZoneID, client.ServerId)) { result = TalentResultType.EFail; } else { talentData.CountList[1] = 0; talentData.CountList[2] = 0; talentData.CountList[3] = 0; talentData.EffectList = new List <TalentEffectItem>(); TalentPropData propData = client.ClientData.MyTalentPropData; propData.ResetProps(); TalentManager.SetTalentProp(client, TalentEffectType.PropBasic, propData.PropItem); TalentManager.SetTalentProp(client, TalentEffectType.PropExt, propData.PropItem); TalentManager.RefreshProp(client); result = TalentResultType.Success; } } } return(result); }