示例#1
0
 public JumpingState(GlitchPlayer player)
     : base(player)
 {
 }
示例#2
0
 public ClimbingState(GlitchPlayer player)
     : base(player)
 {
 }
示例#3
0
 public WalkingState(GlitchPlayer player)
     : base(player)
 {
     // define the standing still frame
     stillFrame = new Point(14, 0);
 }
示例#4
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 public SleepingState(GlitchPlayer player)
     : base(player)
 {
 }
示例#5
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 public ClimbingState(GlitchPlayer player)
     : base(player)
 {
 }
示例#6
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 protected AbstractState(GlitchPlayer player)
 {
     this.player = player;
 }
示例#7
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 public SleepingState(GlitchPlayer player)
     : base(player)
 {
 }
示例#8
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 public JumpingState(GlitchPlayer player)
     : base(player)
 {
 }
示例#9
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 public WalkingState(GlitchPlayer player)
     : base(player)
 {
     // define the standing still frame
     stillFrame = new Point(14, 0);
 }
示例#10
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 protected AbstractState(GlitchPlayer player)
 {
     this.player = player;
 }
示例#11
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 public WalkingState(GlitchPlayer player)
     : base(player)
 {
     stillFrame = new Point(14, 0);
 }
示例#12
0
 public ClimbingState(GlitchPlayer player)
     : base(player)
 {
     startFrame = new Point(0, 1);
 }
示例#13
0
 public ClimbingState(GlitchPlayer player)
     : base(player)
 {
     stillFrame = new Point(4, 1);
 }