예제 #1
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 public JumpingState(GlitchPlayer player)
     : base(player)
 {
 }
예제 #2
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 public ClimbingState(GlitchPlayer player)
     : base(player)
 {
 }
예제 #3
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 public WalkingState(GlitchPlayer player)
     : base(player)
 {
     // define the standing still frame
     stillFrame = new Point(14, 0);
 }
예제 #4
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 public SleepingState(GlitchPlayer player)
     : base(player)
 {
 }
예제 #5
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 public ClimbingState(GlitchPlayer player)
     : base(player)
 {
 }
예제 #6
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 protected AbstractState(GlitchPlayer player)
 {
     this.player = player;
 }
예제 #7
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 public SleepingState(GlitchPlayer player)
     : base(player)
 {
 }
예제 #8
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 public JumpingState(GlitchPlayer player)
     : base(player)
 {
 }
예제 #9
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 public WalkingState(GlitchPlayer player)
     : base(player)
 {
     // define the standing still frame
     stillFrame = new Point(14, 0);
 }
예제 #10
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 protected AbstractState(GlitchPlayer player)
 {
     this.player = player;
 }
예제 #11
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 public WalkingState(GlitchPlayer player)
     : base(player)
 {
     stillFrame = new Point(14, 0);
 }
예제 #12
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 public ClimbingState(GlitchPlayer player)
     : base(player)
 {
     startFrame = new Point(0, 1);
 }
예제 #13
0
 public ClimbingState(GlitchPlayer player)
     : base(player)
 {
     stillFrame = new Point(4, 1);
 }