Exemple #1
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 public JumpingState(GlitchPlayer player)
     : base(player)
 {
 }
Exemple #2
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 public ClimbingState(GlitchPlayer player)
     : base(player)
 {
 }
Exemple #3
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 public WalkingState(GlitchPlayer player)
     : base(player)
 {
     // define the standing still frame
     stillFrame = new Point(14, 0);
 }
Exemple #4
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 public SleepingState(GlitchPlayer player)
     : base(player)
 {
 }
Exemple #5
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 public ClimbingState(GlitchPlayer player)
     : base(player)
 {
 }
Exemple #6
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 protected AbstractState(GlitchPlayer player)
 {
     this.player = player;
 }
Exemple #7
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 public SleepingState(GlitchPlayer player)
     : base(player)
 {
 }
Exemple #8
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 public JumpingState(GlitchPlayer player)
     : base(player)
 {
 }
Exemple #9
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 public WalkingState(GlitchPlayer player)
     : base(player)
 {
     // define the standing still frame
     stillFrame = new Point(14, 0);
 }
Exemple #10
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 protected AbstractState(GlitchPlayer player)
 {
     this.player = player;
 }
Exemple #11
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 public WalkingState(GlitchPlayer player)
     : base(player)
 {
     stillFrame = new Point(14, 0);
 }
Exemple #12
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 public ClimbingState(GlitchPlayer player)
     : base(player)
 {
     startFrame = new Point(0, 1);
 }
Exemple #13
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 public ClimbingState(GlitchPlayer player)
     : base(player)
 {
     stillFrame = new Point(4, 1);
 }