Example #1
0
 public JumpingState(GlitchPlayer player)
     : base(player)
 {
 }
Example #2
0
 public ClimbingState(GlitchPlayer player)
     : base(player)
 {
 }
Example #3
0
 public WalkingState(GlitchPlayer player)
     : base(player)
 {
     // define the standing still frame
     stillFrame = new Point(14, 0);
 }
Example #4
0
 public SleepingState(GlitchPlayer player)
     : base(player)
 {
 }
Example #5
0
 public ClimbingState(GlitchPlayer player)
     : base(player)
 {
 }
Example #6
0
 protected AbstractState(GlitchPlayer player)
 {
     this.player = player;
 }
Example #7
0
 public SleepingState(GlitchPlayer player)
     : base(player)
 {
 }
Example #8
0
 public JumpingState(GlitchPlayer player)
     : base(player)
 {
 }
Example #9
0
 public WalkingState(GlitchPlayer player)
     : base(player)
 {
     // define the standing still frame
     stillFrame = new Point(14, 0);
 }
Example #10
0
 protected AbstractState(GlitchPlayer player)
 {
     this.player = player;
 }
Example #11
0
 public WalkingState(GlitchPlayer player)
     : base(player)
 {
     stillFrame = new Point(14, 0);
 }
Example #12
0
 public ClimbingState(GlitchPlayer player)
     : base(player)
 {
     startFrame = new Point(0, 1);
 }
Example #13
0
 public ClimbingState(GlitchPlayer player)
     : base(player)
 {
     stillFrame = new Point(4, 1);
 }