public JumpingState(GlitchPlayer player) : base(player) { }
public ClimbingState(GlitchPlayer player) : base(player) { }
public WalkingState(GlitchPlayer player) : base(player) { // define the standing still frame stillFrame = new Point(14, 0); }
public SleepingState(GlitchPlayer player) : base(player) { }
protected AbstractState(GlitchPlayer player) { this.player = player; }
public WalkingState(GlitchPlayer player) : base(player) { stillFrame = new Point(14, 0); }
public ClimbingState(GlitchPlayer player) : base(player) { startFrame = new Point(0, 1); }
public ClimbingState(GlitchPlayer player) : base(player) { stillFrame = new Point(4, 1); }