public GameSnapshot() { EntityIdGenerator = new UniqueIntGenerator(); GlobalEntity = new ContentEntity(EntityIdGenerator.Next(), "Global Entity"); ActiveEntities = new List<IEntity>(); AddedEntities = new List<IEntity>(); RemovedEntities = new List<IEntity>(); _systems = new SystemSerializationContainer(); }
public GameSnapshot() { EntityIdGenerator = new UniqueIntGenerator(); GlobalEntity = new ContentEntity(EntityIdGenerator.Next(), "Global Entity"); ActiveEntities = new List <IEntity>(); AddedEntities = new List <IEntity>(); RemovedEntities = new List <IEntity>(); _systems = new SystemSerializationContainer(); }