Example #1
0
        public GameSnapshot() {
            EntityIdGenerator = new UniqueIntGenerator();

            GlobalEntity = new ContentEntity(EntityIdGenerator.Next(), "Global Entity");
            ActiveEntities = new List<IEntity>();
            AddedEntities = new List<IEntity>();
            RemovedEntities = new List<IEntity>();
            _systems = new SystemSerializationContainer();
        }
Example #2
0
        public GameSnapshot()
        {
            EntityIdGenerator = new UniqueIntGenerator();

            GlobalEntity    = new ContentEntity(EntityIdGenerator.Next(), "Global Entity");
            ActiveEntities  = new List <IEntity>();
            AddedEntities   = new List <IEntity>();
            RemovedEntities = new List <IEntity>();
            _systems        = new SystemSerializationContainer();
        }