void Awake() { _instance = this; ReceiveData = new FurnitureData(); GameObjectPool = new List <GameObject>(); Show = Camera.main.GetComponent <SingleShow>(); }
// Use this for initialization void Start() { Show = Camera.main.GetComponent <SingleShow>(); //ClickUI.GetComponent<Button>().onClick.AddListener(OnClickButton); GameSearch.group = transform.parent.GetComponent <ToggleGroup>(); }
void Awake() { _instance = this; oCurCompoment = null; _isClose = false; GameObjectPool = new List <GameObject>(); windowMeshs = new Mesh[3]; windowCompoments = new GameObject[3]; windowSubMeshs = new Mesh[3]; }
// Use this for initialization void Start() { single = Camera.main.GetComponent <SingleShow>(); }