public void HapticPulse(FinchNodeType type, uint millisecond) { if (FinchCore.NodesState.GetState(type, FinchNodesStateType.Connected)) { FinchCore.HapticPulse(type, millisecond); } }
/// <summary> /// Sets time for node vibration in milliseconds. /// </summary> /// <param name="millisecond">Certain milliseconds time, but no more than 2500 ms</param> public void HapticPulse(ushort millisecond) { FinchCore.HapticPulse(Node, millisecond); }
/// <summary> /// Sends vibration signal to the node. /// </summary> /// <param name="chirality">Controller chirality</param> /// <param name="millisecond">Certain milliseconds time, but no more than 2500 ms</param> public static void HapticPulse(FinchChirality chirality, ushort millisecond) { FinchCore.HapticPulse((FinchNodeType)chirality, millisecond); }