private void ArmDirection()
            {
                Vector3 origin = (node == FinchNodeType.RightUpperArm) ? Vector3.right : Vector3.left;
                float   y      = (FinchCore.GetNodeRotation(node, false) * origin).y;

                if (Mathf.Abs(y) < angleBorder)
                {
                    return;
                }

                if (y > 0)
                {
                    sideAboveZero += y;
                }
                else
                {
                    sideBelowZero -= y;
                }
            }