/// <summary> /// Returns controller angular speed in radians per second. /// </summary> /// <param name="chirality">Controller chirality</param> /// <returns>Angular speed in radians per second</returns> public static Vector3 GetAngularVelocity(FinchChirality chirality) { return(FinchCore.GetNodeAngularVelocity((FinchNodeType)chirality)); }
/// <summary> /// Returns node angular speed in radians per second. /// </summary> /// <param name="node">Certain node</param> /// <returns>Angular speed in radians per second</returns> public static Vector3 GetNodeAngularVelocity(FinchNodeType node) { return(FinchCore.GetNodeAngularVelocity(node)); }