ShowTooltipsWin() public method

public ShowTooltipsWin ( GObject tooltipWin ) : void
tooltipWin GObject
return void
示例#1
0
    static int ShowTooltipsWin(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2)
            {
                FairyGUI.GRoot   obj  = (FairyGUI.GRoot)ToLua.CheckObject <FairyGUI.GRoot>(L, 1);
                FairyGUI.GObject arg0 = (FairyGUI.GObject)ToLua.CheckObject <FairyGUI.GObject>(L, 2);
                obj.ShowTooltipsWin(arg0);
                return(0);
            }
            else if (count == 3)
            {
                FairyGUI.GRoot   obj  = (FairyGUI.GRoot)ToLua.CheckObject <FairyGUI.GRoot>(L, 1);
                FairyGUI.GObject arg0 = (FairyGUI.GObject)ToLua.CheckObject <FairyGUI.GObject>(L, 2);
                float            arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
                obj.ShowTooltipsWin(arg0, arg1);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: FairyGUI.GRoot.ShowTooltipsWin"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
示例#2
0
 static public int ShowTooltipsWin(IntPtr l)
 {
     try {
         FairyGUI.GRoot   self = (FairyGUI.GRoot)checkSelf(l);
         FairyGUI.GObject a1;
         checkType(l, 2, out a1);
         self.ShowTooltipsWin(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#3
0
 static int ShowTooltipsWin(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         FairyGUI.GRoot   obj  = (FairyGUI.GRoot)ToLua.CheckObject(L, 1, typeof(FairyGUI.GRoot));
         FairyGUI.GObject arg0 = (FairyGUI.GObject)ToLua.CheckObject(L, 2, typeof(FairyGUI.GObject));
         obj.ShowTooltipsWin(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }