static int GetPoupPosition(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); FairyGUI.GRoot obj = (FairyGUI.GRoot)ToLua.CheckObject(L, 1, typeof(FairyGUI.GRoot)); FairyGUI.GObject arg0 = (FairyGUI.GObject)ToLua.CheckObject(L, 2, typeof(FairyGUI.GObject)); FairyGUI.GObject arg1 = (FairyGUI.GObject)ToLua.CheckObject(L, 3, typeof(FairyGUI.GObject)); object arg2 = ToLua.ToVarObject(L, 4); UnityEngine.Vector2 o = obj.GetPoupPosition(arg0, arg1, arg2); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static public int GetPoupPosition(IntPtr l) { try { FairyGUI.GRoot self = (FairyGUI.GRoot)checkSelf(l); FairyGUI.GObject a1; checkType(l, 2, out a1); FairyGUI.GObject a2; checkType(l, 3, out a2); System.Object a3; checkType(l, 4, out a3); var ret = self.GetPoupPosition(a1, a2, a3); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }