GetPoupPosition() public method

public GetPoupPosition ( GObject popup, GObject target, object downward ) : Vector2
popup GObject
target GObject
downward object
return UnityEngine.Vector2
Example #1
0
 static int GetPoupPosition(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 4);
         FairyGUI.GRoot      obj  = (FairyGUI.GRoot)ToLua.CheckObject(L, 1, typeof(FairyGUI.GRoot));
         FairyGUI.GObject    arg0 = (FairyGUI.GObject)ToLua.CheckObject(L, 2, typeof(FairyGUI.GObject));
         FairyGUI.GObject    arg1 = (FairyGUI.GObject)ToLua.CheckObject(L, 3, typeof(FairyGUI.GObject));
         object              arg2 = ToLua.ToVarObject(L, 4);
         UnityEngine.Vector2 o    = obj.GetPoupPosition(arg0, arg1, arg2);
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static public int GetPoupPosition(IntPtr l)
 {
     try {
         FairyGUI.GRoot   self = (FairyGUI.GRoot)checkSelf(l);
         FairyGUI.GObject a1;
         checkType(l, 2, out a1);
         FairyGUI.GObject a2;
         checkType(l, 3, out a2);
         System.Object a3;
         checkType(l, 4, out a3);
         var ret = self.GetPoupPosition(a1, a2, a3);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }