public void BoundedApplyUnderPopulationToOneCell()
        {
            BoundedWorld world = new BoundedWorld(10, 10);
            world.AddCell(4, 5);

            world.UnderPopulationRule();
            world.Tick();

            Assert.AreEqual(0, world.AliveCellCount());
        }
        public void BoundedWorldApplyUnderPopulationToOneCell()
        {
            /* Begin Arrange */
            BoundedWorld my_world = new BoundedWorld(10, 10);
            my_world.AddCell(4, 5);
            /* End Arrange */

            /* Begin Act */
            my_world.UnderPopulationRule();
            my_world.Tick();
            /* End Act */

            /* Begin Assert */
            Assert.AreEqual(0, my_world.AliveCellCount());
            /* End Assert */
        }