public void BoundedEnsureEdgeCellsHaveCorrectNeigbors() { BoundedWorld world = new BoundedWorld(10, 10); List<Cell> neighbors = world.GetNeighbors(0, 0); Assert.AreEqual(3, neighbors.Count); }
public void BoundedWorldEnsureEdgeCellsHaveCorrectNeighbors() { /* Begin Arrange */ BoundedWorld my_world = new BoundedWorld(10, 10); /* End Arrange */ /* Begin Act */ List<Cell> neighbors = my_world.GetNeighbors(0, 0); /* End Act */ /* Begin Assert */ Assert.AreEqual(3, neighbors.Count); /* End Assert */ }