public void BoundedEnsureEdgeCellsHaveCorrectNeigbors()
        {
            BoundedWorld world = new BoundedWorld(10, 10);

            List<Cell> neighbors = world.GetNeighbors(0, 0);

            Assert.AreEqual(3, neighbors.Count);
        }
        public void BoundedWorldEnsureEdgeCellsHaveCorrectNeighbors()
        {
            /* Begin Arrange */
            BoundedWorld my_world = new BoundedWorld(10, 10);
            /* End Arrange */

            /* Begin Act */
            List<Cell> neighbors = my_world.GetNeighbors(0, 0);
            /* End Act */

            /* Begin Assert */
            Assert.AreEqual(3, neighbors.Count);
            /* End Assert */
        }