public void BoundedEnsureThereAreZeroNeighbors()
        {
            BoundedWorld world = new BoundedWorld(10, 10);

            int expected_alive_neighbors = 0;
            int actual_alive_neighbors = world.AliveNeighborCount(4, 5);

            Assert.AreEqual(expected_alive_neighbors, actual_alive_neighbors);
        }
        public void BoundedWorldEnsureThereAreZeroLiveNeighbors()
        {
            // Arrange
            BoundedWorld my_world = new BoundedWorld(10, 10);

            // Act
            int expected_alive_neighbors = 0;
            int actual_alive_neighbors = my_world.AliveNeighborCount(4,5);

            // Assert
            Assert.AreEqual(expected_alive_neighbors, my_world.AliveCellCount());
        }
        public void BoundedWorldEnsureThereAreZeroLiveNeighbors()
        {
            /* Begin Arrange */
            BoundedWorld my_world = new BoundedWorld(10, 10);
            /* End Arrange */

            /* Begin Act */
            int expected_alive_neighbors = 0;
            int actual_alive_neighbors = my_world.AliveNeighborCount(4, 5);
            /* End Act */

            /* Begin Assert */
            Assert.AreEqual(expected_alive_neighbors, actual_alive_neighbors);
            /* End Assert */
        }