public void BoundedApplyUnderPopulationToOneCell() { BoundedWorld world = new BoundedWorld(10, 10); world.AddCell(4, 5); world.UnderPopulationRule(); world.Tick(); Assert.AreEqual(0, world.AliveCellCount()); }
public void BoundedWorldApplyUnderPopulationToOneCell() { /* Begin Arrange */ BoundedWorld my_world = new BoundedWorld(10, 10); my_world.AddCell(4, 5); /* End Arrange */ /* Begin Act */ my_world.UnderPopulationRule(); my_world.Tick(); /* End Act */ /* Begin Assert */ Assert.AreEqual(0, my_world.AliveCellCount()); /* End Assert */ }