public void BoundedEnsureThereAreZeroNeighbors() { BoundedWorld world = new BoundedWorld(10, 10); int expected_alive_neighbors = 0; int actual_alive_neighbors = world.AliveNeighborCount(4, 5); Assert.AreEqual(expected_alive_neighbors, actual_alive_neighbors); }
public void BoundedWorldEnsureThereAreZeroLiveNeighbors() { // Arrange BoundedWorld my_world = new BoundedWorld(10, 10); // Act int expected_alive_neighbors = 0; int actual_alive_neighbors = my_world.AliveNeighborCount(4,5); // Assert Assert.AreEqual(expected_alive_neighbors, my_world.AliveCellCount()); }
public void BoundedWorldEnsureThereAreZeroLiveNeighbors() { /* Begin Arrange */ BoundedWorld my_world = new BoundedWorld(10, 10); /* End Arrange */ /* Begin Act */ int expected_alive_neighbors = 0; int actual_alive_neighbors = my_world.AliveNeighborCount(4, 5); /* End Act */ /* Begin Assert */ Assert.AreEqual(expected_alive_neighbors, actual_alive_neighbors); /* End Assert */ }