示例#1
0
 public void OnDestroy()
 {
     CMonoSingleton <AssetManager> .OnDestroy();
 }
 public void OnDestroy()
 {
     CMonoSingleton <AnimationManager> .OnDestroy();
 }
示例#3
0
 public void OnDestroy()
 {
     CMonoSingleton <AudioManager> .OnDestroy();
 }
示例#4
0
 public void OnDestroy()
 {
     CMonoSingleton <GameManager> .OnDestroy();
 }
示例#5
0
 public void OnDestroy()
 {
     CMonoSingleton<ModelsManager>.OnDestroy();
 }
示例#6
0
 public void OnDestroy()
 {
     CMonoSingleton <InputManager> .OnDestroy();
 }
示例#7
0
 public void OnDestroy()
 {
     CMonoSingleton <ScenesManager> .OnDestroy();
 }