public void OnDestroy() { CMonoSingleton <AssetManager> .OnDestroy(); }
public void OnDestroy() { CMonoSingleton <AnimationManager> .OnDestroy(); }
public void OnDestroy() { CMonoSingleton <AudioManager> .OnDestroy(); }
public void OnDestroy() { CMonoSingleton <GameManager> .OnDestroy(); }
public void OnDestroy() { CMonoSingleton<ModelsManager>.OnDestroy(); }
public void OnDestroy() { CMonoSingleton <InputManager> .OnDestroy(); }
public void OnDestroy() { CMonoSingleton <ScenesManager> .OnDestroy(); }