示例#1
0
 public Enemy(GameScene scene)
 {
     currentScene = scene;
 }
示例#2
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 public TestEnemy(GameScene scene) : base(scene)
 {
     health    = 550;
     maxHealth = health;
     SetPosition(432 / 2, 140);
 }
示例#3
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 public EnemyBlank(GameScene scene) : base(scene)
 {
     health = 0;
 }
示例#4
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 public Enemy1(GameScene scene) : base(scene)
 {
     health    = 500;
     maxHealth = health;
     SetPosition(432 / 2, 140);
 }