public Enemy(GameScene scene) { currentScene = scene; }
public TestEnemy(GameScene scene) : base(scene) { health = 550; maxHealth = health; SetPosition(432 / 2, 140); }
public EnemyBlank(GameScene scene) : base(scene) { health = 0; }
public Enemy1(GameScene scene) : base(scene) { health = 500; maxHealth = health; SetPosition(432 / 2, 140); }