private void buttonStatus_Click(object sender, EventArgs e) { c.status = Utils.nextStatus(c.status); buttonStatus.Text = Utils.statusSymbol(c.status); checkBoxStatus.Checked = true; tt.SetToolTip(buttonStatus, "Status: " + c.status.ToString()); }
private void buttonStatus_Click(object sender, EventArgs e) { CreatureStatus = Utils.nextStatus(status); }
private void buttonStatus_Click(object sender, EventArgs e) { creatureStatus = Utils.nextStatus(creatureStatus); buttonStatus.Text = Utils.statusSymbol(creatureStatus); }
private void buttonStatus_Click(object sender, EventArgs e) { c.status = Utils.nextStatus(c.status); buttonStatus.Text = Utils.statusSymbol(c.status); checkBoxStatus.Checked = true; }