creatureColorName() public static method

public static creatureColorName ( int colorId ) : string
colorId int
return string
示例#1
0
        public void SetColors(int[] creatureColors, int regionId, string name, List <int> naturalIds = null)
        {
            label1.Text   = name;
            this.regionId = regionId;
            this.colorIds = new int[57];
            for (int c = 0; c < colorIds.Length; c++)
            {
                colorIds[c] = c;
            }
            this.creatureColors = creatureColors;
            this.naturalIds     = naturalIds;
            SuspendLayout();
            // clear unused panels
            if (panels.Count - colorIds.Length > 0)
            {
                List <Panel> rm = panels.Skip(colorIds.Length).ToList();
                foreach (Panel p in rm)
                {
                    p.Dispose();
                }
                panels.RemoveRange(colorIds.Length, panels.Count - colorIds.Length);
            }

            for (int c = 0; c < colorIds.Length; c++)
            {
                if (panels.Count <= c)
                {
                    Panel p = new Panel();
                    p.Width    = 40;
                    p.Height   = 20;
                    p.Location = new Point(5 + (c % 8) * 45, 25 + (c / 8) * 25);
                    p.Click   += new System.EventHandler(this.ColorChoosen);
                    panel1.Controls.Add(p);
                    panels.Add(p);
                }
                panels[c].BackColor   = Utils.creatureColor(colorIds[c]);
                panels[c].BorderStyle = (creatureColors[regionId] == colorIds[c] ? BorderStyle.Fixed3D : BorderStyle.None);
                panels[c].Visible     = (!checkBoxOnlyNatural.Checked || naturalIds == null || naturalIds.Count == 0 || naturalIds.IndexOf(c) >= 0);
                tt.SetToolTip(panels[c], c.ToString() + ": " + Utils.creatureColorName(colorIds[c]));
            }
            ResumeLayout();
            isShown = true;
        }
示例#2
0
        public void SetColors(int[] creatureColors, int regionId)
        {
            this.regionId = regionId;
            this.colorIds = new int[42];
            for (int c = 0; c < colorIds.Length; c++)
            {
                colorIds[c] = c;
            }
            this.creatureColors = creatureColors;
            SuspendLayout();
            // clear unused panels
            if (panels.Count - colorIds.Length > 0)
            {
                List <Panel> rm = panels.Skip(colorIds.Length).ToList();
                foreach (Panel p in rm)
                {
                    p.Dispose();
                }
                panels.RemoveRange(colorIds.Length, panels.Count - colorIds.Length);
            }

            for (int c = 0; c < colorIds.Length; c++)
            {
                if (panels.Count <= c)
                {
                    Panel p = new Panel();
                    p.Width    = 40;
                    p.Height   = 20;
                    p.Location = new Point(5 + (c % 6) * 45, 5 + (c / 6) * 25);
                    p.Click   += new System.EventHandler(this.ColorChoosen);
                    panel1.Controls.Add(p);
                    panels.Add(p);
                }
                panels[c].BackColor   = Utils.creatureColor(colorIds[c]);
                panels[c].BorderStyle = (creatureColors[regionId] == colorIds[c] ? BorderStyle.Fixed3D : BorderStyle.None);
                tt.SetToolTip(panels[c], c.ToString() + ": " + Utils.creatureColorName(colorIds[c]));
            }
            ResumeLayout();
            isShown = true;
        }