//Debug this end turn private void EndTurn() { textCounter.text = turnCounter.ToString(); choiceOneMade = false; choiceTwoMade = false; SetHealthBar(); //newTurn = true; Debug.Log("End Turn Called"); PlayerOneCamera.SetActive(true); PlayerTwoCamera.SetActive(true); playerOnePowerSet = false; playerTwoPowerSet = false; playerTwoPowerValue = 0; playerOnePowerValue = 0; continueHint.SetActive(false); if (playerOneSpecialBar.value < 10) { specialHintOne.SetActive(false); } if (playerTwoSpecialBar.value < 10) { specialHintTwo.SetActive(false); } if (playerOneHealth.burnDamage != false) { playerOneHealth.BurnDamage(); Debug.Log("Player One takes burn damage"); } if (playerTwoHealth.burnDamage != false) { playerTwoHealth.BurnDamage(); Debug.Log("Player Two takes burn damage"); } }