//Debug this end turn
    private void EndTurn()
    {
        textCounter.text = turnCounter.ToString();
        choiceOneMade    = false;
        choiceTwoMade    = false;

        SetHealthBar();
        //newTurn = true;
        Debug.Log("End Turn Called");

        PlayerOneCamera.SetActive(true);
        PlayerTwoCamera.SetActive(true);

        playerOnePowerSet = false;
        playerTwoPowerSet = false;

        playerTwoPowerValue = 0;
        playerOnePowerValue = 0;

        continueHint.SetActive(false);
        if (playerOneSpecialBar.value < 10)
        {
            specialHintOne.SetActive(false);
        }
        if (playerTwoSpecialBar.value < 10)
        {
            specialHintTwo.SetActive(false);
        }
        if (playerOneHealth.burnDamage != false)
        {
            playerOneHealth.BurnDamage();
            Debug.Log("Player One takes burn damage");
        }
        if (playerTwoHealth.burnDamage != false)
        {
            playerTwoHealth.BurnDamage();
            Debug.Log("Player Two takes burn damage");
        }
    }