override public void PickUpObject(PickUpSystem WhoPicked)
    {
        health cmp = WhoPicked.gameObject.GetComponent <health>();

        Debug.Log(WhoPicked.name + "Picked Up HP");

        if (cmp.hp + hp <= cmp.maxhp)
        {
            //cmp.Ammo[weaponid] += numberofammo;
            cmp.Heal(hp);
            //WhoPicked.Global.PickUps.Remove(this);
            if (photonView.IsMine)                      //Destroy(this.gameObject);
            {
                PhotonNetwork.Destroy(this.gameObject); //Destroy(this.gameObject);
            }
            else // Вроде и так работает, но на всякий
            {
                //photonView.RequestOwnership();
                //PhotonNetwork.Destroy(this.gameObject);

                Debug.Log("transfering ownership from " + photonView.Owner.NickName);
                //photonView.RequestOwnership();
                //photonView.TransferOwnership(PhotonNetwork.LocalPlayer);
                //Debug.Log("owner is now " + photonView.Owner.NickName + " / should be " + PhotonNetwork.LocalPlayer.NickName);
                photonView.SetOwnerInternal(PhotonNetwork.LocalPlayer, PhotonNetwork.LocalPlayer.ActorNumber);
                Debug.Log("owner is now " + photonView.Owner.NickName + " / should be " + PhotonNetwork.LocalPlayer.NickName);
                PhotonNetwork.Destroy(this.gameObject);
            }
        }
        else
        {
            hp -= cmp.maxhp - cmp.hp;
            cmp.Heal(cmp.maxhp - cmp.hp);
        }
    }