示例#1
0
    void OnTriggerEnter2D(Collider2D collider)
    {
        health victimHealth = collider.GetComponent <health>();

        if (victimHealth == null)
        {
            victimHealth = collider.transform.parent.GetComponent <health>();
        }
        if (victimHealth != null)
        {
            victimHealth.incrementHealthBy(-damage);
        }
        Destroy(gameObject);
    }
示例#2
0
    void OnTriggerEnter2D(Collider2D collider)
    {
        if (collider.gameObject.layer == LayerMask.NameToLayer(layerToDamage))
        {
            health victimHealth = collider.GetComponent<health>();
            if (victimHealth == null) victimHealth = collider.transform.parent.GetComponent<health>();
            victimHealth.incrementHealthBy(-damage);

            //Also adding knockback
            Instantiate(explosion, transform.position, Quaternion.identity);
            Vector2 force = GetComponent<Rigidbody2D>().velocity.normalized * knockbackForce;
            collider.GetComponent<Rigidbody2D>().AddForce(force);
            Camera.main.GetComponent<cameraShake>().shake(shakeIntensity, shakeDuration);
            Destroy(gameObject);
        }
    }