void OnTriggerEnter2D(Collider2D c) { if (c.gameObject.tag == "Player" && isNewStage) { _GameController.changeStage(newStage); _GameController.changeMusic(newMusic); c.transform.position = pontoSaida.position; Camera.main.transform.position = posCam.position; _GameController.limitCamDown = limitCamDown; _GameController.limitCamUp = limitCamUp; _GameController.limitCamRight = limitCamRight; _GameController.limitCamLeft = limitCamLeft; } else if (c.gameObject.tag == "Player" && !isNewStage) { c.transform.position = pontoSaida.position; Camera.main.transform.position = posCam.position; _GameController.limitCamDown = limitCamDown; _GameController.limitCamUp = limitCamUp; _GameController.limitCamRight = limitCamRight; _GameController.limitCamLeft = limitCamLeft; } }