Beispiel #1
0
    void OnTriggerEnter2D(Collider2D c)
    {
        if (c.gameObject.tag == "Player" && isNewStage)
        {
            _GameController.changeStage(newStage);
            _GameController.changeMusic(newMusic);
            c.transform.position           = pontoSaida.position;
            Camera.main.transform.position = posCam.position;

            _GameController.limitCamDown  = limitCamDown;
            _GameController.limitCamUp    = limitCamUp;
            _GameController.limitCamRight = limitCamRight;
            _GameController.limitCamLeft  = limitCamLeft;
        }
        else if (c.gameObject.tag == "Player" && !isNewStage)
        {
            c.transform.position           = pontoSaida.position;
            Camera.main.transform.position = posCam.position;

            _GameController.limitCamDown  = limitCamDown;
            _GameController.limitCamUp    = limitCamUp;
            _GameController.limitCamRight = limitCamRight;
            _GameController.limitCamLeft  = limitCamLeft;
        }
    }