private void Birth() { //to do: work out the healthyness of sheep over the pregnancy sheepController tsheepController = sheepBaby.GetComponent <sheepController> (); int counter = 1; tsheepController.notLamb = false; //tsheepController.mom = rb; float t = Random.Range(0f, 1f); float t2 = Random.Range(0.5f, 1f); //cant be underweight Instantiate(sheepBaby, (Vector3)rb.position + new Vector3(0, 2, -1), Quaternion.identity); if (grownPercentage > t2 && 0.60f < (energy / 1000f)) //does random chance, the heavier the better chance of twins and cant be too tierd { Instantiate(sheepBaby, (Vector3)rb.position + new Vector3(2, 0, -1), Quaternion.identity); counter++; if (ageInYears > 3f && ageInYears < 6f) //twins if correct age { if (t > 0.8f) { Instantiate(sheepBaby, (Vector3)rb.position + new Vector3(0, -2, -1), Quaternion.identity); counter++; } } } weight = weight - 3 * counter; energy = energy - 50 * counter; gameControllerObject.SheepBorn(); }