示例#1
0
    void OnCollisionEnter(Collision col)//called when entering a collision
    {
        if (col.gameObject.CompareTag("target"))
        {
            //Debug.Log("BASKET!");
            if (player != null) //call funcs if basket is made
            {
                if (player.transform.Find("Shooting").GetComponent <shoot_nn_script>())
                {
                    player.transform.Find("Shooting").GetComponent <shoot_nn_script>().basketMade();
                }
                if (player.transform.Find("Shooting").GetComponent <PlayingShotNN>() && player.GetComponent <ShootingPlayerScript>())
                {
                    player.transform.Find("Shooting").GetComponent <PlayingShotNN>().basketMade();
                }
            }
            if (gc != null)
            {
                gc.basketMade();
            }
            return;
        }
        if (col.gameObject.CompareTag("purpleGoal"))
        {
            if (gc != null)
            {
                gc.TeamScored(Full_train_nn.Team.Red);
            }
            return;
        }
        if (col.gameObject.CompareTag("blueGoal"))
        {
            if (gc != null)
            {
                gc.TeamScored(Full_train_nn.Team.Blue);
            }
            return;
        }

        if (col.gameObject.CompareTag("Player"))
        {
            if (col.gameObject.GetComponent <Rigidbody>())
            {
                col.gameObject.GetComponent <Rigidbody>().velocity        = Vector3.zero;
                col.gameObject.GetComponent <Rigidbody>().angularVelocity = Vector3.zero;
            }
            if (player.transform.Find("Passing").GetComponent <pass_nn_script>())
            {
                player.transform.Find("Passing").GetComponent <pass_nn_script>().passMade();
            }
            //un comment if using playing pass nn
            if (player.transform.Find("Passing").GetComponent <PlayingPassNN>() && player.GetComponent <ShootingPlayerScript>())
            {
                player.transform.Find("Passing").GetComponent <PlayingPassNN>().passMade();
            }
            //if (player.GetComponent<pass_nn_script>())
            //    player.GetComponent<pass_nn_script>().passMade();
            return;
        }
    }
 void OnCollisionEnter(Collision col)
 {
     if (col.gameObject.CompareTag("target"))
     {
         Debug.Log("BASKET!");
         gc.basketMade();
         return;
     }
 }