void Awake() { /// If you would like to get warnings from the various compression DLLs we need to send Assert fails to the Debug.Log - /// This does that. XDebug.ForwardTraceListener(true); XDebug.RedirectConsoleErrorToDebug(true); }
public override void Initialize() { single = this; // Let the conditional debug know what to show XDebug.logInfo = Single.logTestingInfo; XDebug.logWarnings = Single.logWarnings; XDebug.logErrors = Single.logConsoleErrors; XDebug.ForwardTraceListener(logAssertFails); XDebug.RedirectConsoleErrorToDebug(logConsoleErrors); }