// Start is called before the first frame update void Start() { XDebug.Initialize(); m_assetManager = XService.AddService <XAssetManager>(); m_assetManager.Initialize(); }
// Start is called before the first frame update void Start() { XDebug.Initialize(); XDebug.SetLogClass(typeof(SampleLogger)); }
void Start() { XDebug.Initialize(); m_uiManager = XService.AddService <XUIManager>(); XBTClassFactory.Init(AutoClass_TaskClassReflect.datas); }