public static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) { if (SceneSaved == null) { return; } XDebug.AssertDelegate(SceneSaved); importedAssets.Where(p => p.EndsWith(".unity")).Distinct().ForEach(p => SceneSaved(p)); }
public static string[] OnWillSaveAssets(string[] paths) { if (SceneSaving != null) { XDebug.AssertDelegate(SceneSaving); paths.Where(path => path.EndsWith(".unity")).ForEach(p => SceneSaving(p)); } return(paths); }
private static void Update() { if ((s_LastSelection == Selection.activeObject) && (s_LastSelectionCount == Selection.gameObjects.Length)) { return; } XDebug.AssertDelegate(SelectionChanged); s_LastSelection = Selection.activeObject; s_LastSelectionCount = Selection.gameObjects.Length; if (SelectionChanged != null) { SelectionChanged(Selection.activeObject); } }
private void ApplyFilter() { m_SearchBits = m_SearchString.ToLower().Split(new char[] { ' ', '\t', '\n' }, StringSplitOptions.RemoveEmptyEntries); //reset all the filters; VisitItems(item => item.PassedFilter = false); //Apply filters VisitItems(item => item.PassedFilter = Filter(item)); //Count visible m_FilteredItemCount = 0; m_TotalItemCount = 0; m_FilteredItemWidth = 0; m_TotalItemWidth = 0; VisitItems(item => { float min, max; LabelStyle.CalcMinMaxWidth(item.Content, out min, out max); float itemWidth = item.Depth * kIndent + max; if (item.PassedFilter) { m_FilteredItemWidth = Mathf.Max(m_FilteredItemWidth, itemWidth); m_FilteredItemCount++; } m_TotalItemWidth = Mathf.Max(m_TotalItemWidth, itemWidth); m_TotalItemCount++; }); if (EditorWindow != null) { EditorWindow.Repaint(); } if (SearchChanged != null) { XDebug.AssertDelegate(SearchChanged, EditorWindow); SearchChanged(m_SearchString); } }