示例#1
0
        static int _m_IsRaycastLocationValid(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.UI.Image gen_to_be_invoked = (UnityEngine.UI.Image)translator.FastGetCSObj(L, 1);



                {
                    UnityEngine.Vector2 _screenPoint; translator.Get(L, 2, out _screenPoint);
                    UnityEngine.Camera  _eventCamera = (UnityEngine.Camera)translator.GetObject(L, 3, typeof(UnityEngine.Camera));

                    bool gen_ret = gen_to_be_invoked.IsRaycastLocationValid(_screenPoint, _eventCamera);
                    LuaAPI.lua_pushboolean(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
示例#2
0
        int UnityEngineUIImage_m_IsRaycastLocationValid(RealStatePtr L, int gen_param_count)
        {
            ObjectTranslator translator = this;


            UnityEngine.UI.Image gen_to_be_invoked = (UnityEngine.UI.Image)translator.FastGetCSObj(L, 1);


            {
                UnityEngine.Vector2 _screenPoint; translator.Get(L, 2, out _screenPoint);
                UnityEngine.Camera  _eventCamera = (UnityEngine.Camera)translator.GetObject(L, 3, typeof(UnityEngine.Camera));

                bool gen_ret = gen_to_be_invoked.IsRaycastLocationValid(_screenPoint, _eventCamera);
                LuaAPI.lua_pushboolean(L, gen_ret);



                return(1);
            }
        }
示例#3
0
        static StackObject *IsRaycastLocationValid_43(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 3);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.Camera @eventCamera = (UnityEngine.Camera) typeof(UnityEngine.Camera).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            UnityEngine.Vector2 @screenPoint = (UnityEngine.Vector2) typeof(UnityEngine.Vector2).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 3);
            UnityEngine.UI.Image instance_of_this_method = (UnityEngine.UI.Image) typeof(UnityEngine.UI.Image).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            var result_of_this_method = instance_of_this_method.IsRaycastLocationValid(@screenPoint, @eventCamera);

            __ret->ObjectType = ObjectTypes.Integer;
            __ret->Value      = result_of_this_method ? 1 : 0;
            return(__ret + 1);
        }