static int _m_DOGradientColor(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.UI.Image __cl_gen_to_be_invoked = (UnityEngine.UI.Image)translator.FastGetCSObj(L, 1);



                {
                    UnityEngine.Gradient gradient = (UnityEngine.Gradient)translator.GetObject(L, 2, typeof(UnityEngine.Gradient));
                    float duration = (float)LuaAPI.lua_tonumber(L, 3);

                    DG.Tweening.Sequence __cl_gen_ret = __cl_gen_to_be_invoked.DOGradientColor(gradient, duration);
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }