private void SetAnimatorController(UnityEngine.UI.Image image, Transform speaker, ref Animator animator) { if (speaker == null || image == null) { return; } if (animator == null) { animator = image.GetComponent <Animator>(); } if (animator == null) { animator = image.gameObject.AddComponent <Animator>(); } if (!animatedPortraits.ContainsKey(speaker)) { var animatedPortrait = (speaker != null) ? speaker.GetComponentInChildren <AnimatedPortrait>() : null; animatedPortraits.Add(speaker, animatedPortrait); } if (animatedPortraits[speaker] != null) { var animatorController = animatedPortraits[speaker].animatorController; if (animator.runtimeAnimatorController != animatorController) { animator.runtimeAnimatorController = animatorController; } } }
public void DrawImage(PSImage image, GameObject parent, GameObject ownObj) { //UnityEngine.UI.Image pic = AssetDatabase.LoadAssetAtPath(PSDImporterConst.PREFAB_PATH_IMAGE, typeof(UnityEngine.UI.Image)) as UnityEngine.UI.Image; //string commonImagePath = PSDImporterConst.Globle_BASE_FOLDER + image.name.Replace(".", "/") + PSDImporterConst.PNG_SUFFIX; //Debug.Log("== CommonImagePath ====" + commonImagePath); //Sprite sprite = AssetDatabase.LoadAssetAtPath(commonImagePath, typeof(Sprite)) as Sprite; UnityEngine.UI.Image pic = PSDImportUtility.LoadAndInstant <UnityEngine.UI.Image>(PSDImporterConst.ASSET_PATH_IMAGE, image.name, parent); string assetPath = PSDImportUtility.baseDirectory + image.name + PSDImporterConst.PNG_SUFFIX; Sprite sprite = AssetDatabase.LoadAssetAtPath(assetPath, typeof(Sprite)) as Sprite; if (sprite == null) { Debug.Log("loading asset at path: " + PSDImportUtility.baseDirectory + image.name); } //string assetPath = PSDImportUtility.baseDirectory + image.name + PSDImporterConst.PNG_SUFFIX; //Sprite sprite = AssetDatabase.LoadAssetAtPath(assetPath, typeof(Sprite)) as Sprite; //UnityEngine.UI.Image myImage = GameObject.Instantiate(pic) as UnityEngine.UI.Image; pic.sprite = sprite; pic.type = UnityEngine.UI.Image.Type.Sliced; RectTransform rectTransform = pic.GetComponent <RectTransform>(); rectTransform.sizeDelta = new Vector2(image.size.width, image.size.height); rectTransform.anchoredPosition = new Vector2(image.position.x, image.position.y); }
public void Init() { LeaderboardTableCell cell = GetComponent <LeaderboardTableCell>(); foreach (FieldInfo info in cell.GetType().GetFields(BindingFlags.Public | BindingFlags.Instance | BindingFlags.NonPublic)) { info.SetValue(this, info.GetValue(cell)); } Destroy(cell); reuseIdentifier = "DownloadCell"; _playerNameText.rectTransform.anchoredPosition = new Vector2(12f, 0f); playerSpeakerIcon = new GameObject("Player Speaker Icon", typeof(Canvas), typeof(CanvasRenderer)).AddComponent <Image>(); playerSpeakerIcon.GetComponent <Canvas>().renderMode = RenderMode.WorldSpace; playerSpeakerIcon.rectTransform.SetParent(transform); playerSpeakerIcon.rectTransform.localScale = new Vector3(0.05f, 0.05f, 0.05f); playerSpeakerIcon.rectTransform.pivot = new Vector2(0.5f, 0.5f); playerSpeakerIcon.rectTransform.anchoredPosition = new Vector2(-38f, 0f); playerSpeakerIcon.sprite = Sprites.speakerIcon; playerSpeakerIcon.material = Sprites.NoGlowMat; _scoreText.overflowMode = TextOverflowModes.Overflow; _scoreText.enableWordWrapping = false; }
IEnumerator InitializeAvatarController() { if (!defaultAvatarInstance.IsLoaded) { #if DEBUG Plugin.log.Info("Waiting for avatar to load"); #endif yield return(new WaitWhile(delegate() { return !defaultAvatarInstance.IsLoaded; })); } else { yield return(null); } #if DEBUG Plugin.log.Info("Spawning avatar"); #endif centerAdjust = FindObjectOfType <VRCenterAdjust>(); avatar = AvatarSpawner.SpawnAvatar(defaultAvatarInstance, this); exclusionScript = avatar.GameObject.GetComponentsInChildren <AvatarScriptPack.FirstPersonExclusion>().FirstOrDefault(); if (exclusionScript != null) { exclusionScript.SetVisible(); } playerNameText = CustomExtensions.CreateWorldText(transform, "INVALID"); playerNameText.rectTransform.anchoredPosition3D = new Vector3(0f, 0.25f, 0f); playerNameText.alignment = TextAlignmentOptions.Center; playerNameText.fontSize = 2.5f; playerSpeakerIcon = new GameObject("Player Speaker Icon", typeof(Canvas), typeof(CanvasRenderer)).AddComponent <Image>(); playerSpeakerIcon.GetComponent <Canvas>().renderMode = RenderMode.WorldSpace; playerSpeakerIcon.rectTransform.SetParent(transform); playerSpeakerIcon.rectTransform.localScale = new Vector3(0.004f, 0.004f, 1f); playerSpeakerIcon.rectTransform.pivot = new Vector2(0.5f, 0.5f); playerSpeakerIcon.rectTransform.anchoredPosition3D = new Vector3(0f, 0.65f, 0f); playerSpeakerIcon.sprite = Sprites.speakerIcon; avatar.GameObject.transform.SetParent(centerAdjust.transform, false); transform.SetParent(centerAdjust.transform, false); if (ModelSaberAPI.cachedAvatars.Any(x => x.Value == avatar.CustomAvatar)) { currentAvatarHash = ModelSaberAPI.cachedAvatars.First(x => x.Value == avatar.CustomAvatar).Key; } else { currentAvatarHash = "FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF"; } }
void InitializeAvatarController() { #if DEBUG Plugin.log.Info("Spawning avatar"); #endif centerAdjust = GameObject.FindObjectOfType <VRCenterAdjust>(); avatarInput = new MultiplayerAvatarInput(); avatar = AvatarManager.SpawnAvatar(defaultAvatarInstance, avatarInput); /* * exclusionScript = avatar.GameObject.GetComponentsInChildren<AvatarScriptPack.FirstPersonExclusion>().FirstOrDefault(); * if (exclusionScript != null) * exclusionScript.SetVisible(); */ playerNameText = CustomExtensions.CreateWorldText(transform, "INVALID"); playerNameText.rectTransform.anchoredPosition3D = new Vector3(0f, 0.25f, 0f); playerNameText.alignment = TextAlignmentOptions.Center; playerNameText.fontSize = 2.5f; playerSpeakerIcon = new GameObject("Player Speaker Icon", typeof(Canvas), typeof(CanvasRenderer)).AddComponent <Image>(); playerSpeakerIcon.GetComponent <Canvas>().renderMode = RenderMode.WorldSpace; playerSpeakerIcon.rectTransform.SetParent(transform); playerSpeakerIcon.rectTransform.localScale = new Vector3(0.004f, 0.004f, 1f); playerSpeakerIcon.rectTransform.pivot = new Vector2(0.5f, 0.5f); playerSpeakerIcon.rectTransform.anchoredPosition3D = new Vector3(0f, 0.65f, 0f); playerSpeakerIcon.sprite = Sprites.speakerIcon; avatar.eventsPlayer.gameObject.transform.SetParent(centerAdjust.transform, false); transform.SetParent(centerAdjust.transform, false); if (ModelSaberAPI.cachedAvatars.Any(x => x.Value.fullPath == avatar.customAvatar.fullPath)) { currentAvatarHash = ModelSaberAPI.cachedAvatars.First(x => x.Value.fullPath == avatar.customAvatar.fullPath).Key; } else { currentAvatarHash = "FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF"; } }
void Awake() { playerPlaceText = CustomExtensions.CreateWorldText(transform, ""); playerPlaceText.rectTransform.anchoredPosition = new Vector2(42.5f, -47.5f); playerPlaceText.fontSize = 8f; playerNameText = CustomExtensions.CreateWorldText(transform, ""); playerNameText.rectTransform.anchoredPosition = new Vector2(44f, -47.5f); playerNameText.fontSize = 7f; playerScoreText = CustomExtensions.CreateWorldText(transform, ""); playerScoreText.rectTransform.anchoredPosition = new Vector2(55f, -47.5f); playerScoreText.fontSize = 8f; playerSpeakerIcon = new GameObject("Player Speaker Icon", typeof(Canvas), typeof(CanvasRenderer)).AddComponent <Image>(); playerSpeakerIcon.GetComponent <Canvas>().renderMode = RenderMode.WorldSpace; playerSpeakerIcon.rectTransform.SetParent(transform); playerSpeakerIcon.rectTransform.localScale = new Vector3(0.008f, 0.008f, 1f); playerSpeakerIcon.rectTransform.pivot = new Vector2(0.5f, 0.5f); playerSpeakerIcon.rectTransform.anchoredPosition3D = new Vector3(-8.5f, 2f, 0f); playerSpeakerIcon.sprite = Sprites.speakerIcon; }
/// <summary> /// リザルト画面アニメーション /// </summary> private IEnumerator CoAnimation(int rankIndex) { // n秒待つ yield return(delay1); // すたんぷぽん // Unity側で設定されている表示時アニメーションが流れる _Rank.gameObject.SetActive(true); // [ランクID]番目の画像をセット // 画像の配列はあらかじめInspectorから設定しておく _Rank.sprite = _RankImages[rankIndex]; // Animator Animator rankAnimator = _Rank.GetComponent <Animator>(); // 表示時アニメーションが終わるまで待つ yield return(new WaitWhile(() => rankAnimator.GetCurrentAnimatorStateInfo(0).normalizedTime < 1f)); // ぱーん gc.SoundController.PlaySe(0); // さらにm秒待つ yield return(delay2); // わーわー if (isPlayCheer) { PlayRankSe(); yield return(delay3); } // 遷移可能にする canNext = true; }
/// Set image to full screen. If not set anything to render, graphics behavior will be unexpected. private void setBackgroundImageFullScreen() { backgroundImage.GetComponent <RectTransform>().sizeDelta = new Vector2(Screen.width, Screen.height); }